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Friday, 14 November 2003
Atrocity MUD - Implements XML!

Brave New World

I've just done what's possibly the scariest update in my time as Atrocity coder. The previously mentioned XML is here, and far reaching as it is (there probably isn't a command you can type that isn't affected in some small way) the potential for mishap is...unknown! On the plus side, this is my first bit of NEWS using XML tags. *bounce* Special thanks Smoke on this one, as he waded through all of our zones and info files (including policy and qinfo) adding tags.

As a part of this, we've replaced the main editor, though you may not notice much difference at first since the interface is pretty much the same. Two improvements that you may find useful though, are:

o You can now insert after "line 0" to add lines at the beginning of a buffer (at long last!)

o The default "view buffer" behaviour shows you the raw text. If you want to see how your buffer will look, use the new Render command from the editor menu.

For information on using XML in the game (for example, in your examine or mudmail) or in zone files, see INFO XML, INFO XMLTAGLIST and HELP XMLINPUT.

On a lighter note, we have a new format of SCORE for you, which includes a listing of what effects (from blindness to empoweredness) you currently have applied to you.


While the scope of adding XML to the mud will take some time to digest and understand, the effect of this is that coding zone files has evolved.


Posted by abermud at 11:51 AM CST
Updated: Friday, 14 November 2003 11:50 AM CST
Post Comment | View Comments (1) | Permalink

Tuesday, 23 December 2003 - 7:52 AM CST

Name: Feliks

A note for the geeks in the audience:

Strictly speaking we've not implemented XML - but that was a handy label for the Markup Language that we now allow within zone files and elsewhere. One day we might decide on a distinct name for it, but for now the loose naming has stuck!

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